User contributions
From OHRRPGCE-Wiki
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- 13:27, 20 December 2007 (hist) (diff) Talk:Free Sound Effects (→sfxr)
- 13:43, 7 July 2007 (hist) (diff) N Talk:Will you ever support TTF fonts? (Perhaps it could be implemented similarly to how Cave Story's text is?)
- 13:36, 7 July 2007 (hist) (diff) m FAQ (→Feature Request Questions: Removed the word 'images' from the newest question to have it encompass a bit more.)
- 13:34, 7 July 2007 (hist) (diff) FAQ (→Feature Request Questions: Will the O.H.R.RPG.C.E. ever support rotating/scaling images like the Super Nintendo's MODE7? (also alphabetized the litst))
- 04:42, 22 May 2007 (hist) (diff) Free Sound Effects (→Misc. Sounds)
- 04:42, 22 May 2007 (hist) (diff) N Image:Rain2.ogg (Loopable ambient sound effect for rain (OUTdoors version)) (top)
- 04:31, 22 May 2007 (hist) (diff) Free Sound Effects (→Misc. Sounds)
- 04:29, 22 May 2007 (hist) (diff) N Image:Rain.ogg (Loopable sound effect for rain.) (top)
- 04:02, 3 April 2007 (hist) (diff) m Talk:Free Sound Effects (W00t! :D)
- 00:20, 1 April 2007 (hist) (diff) Talk:Free Sound Effects (Accessibility (or lack thereof)?)
- 00:16, 1 April 2007 (hist) (diff) Free Sound Effects (→Menu Interface Sounds: added TextboxBloop8-bit.ogg — ‘Sound effect for text appearing in a textbox.’)
- 00:13, 1 April 2007 (hist) (diff) N Image:TextboxBloop8-Bit.ogg (Sound effect for text appearing in a textbox.) (top)
- 14:17, 17 February 2007 (hist) (diff) How do I make an icon for my game? (Yet another alternative, one which I thought up several, several months ago. :)) (top)
- 08:29, 27 January 2007 (hist) (diff) Talk:FAQ
- 12:48, 26 January 2007 (hist) (diff) Talk:FAQ (Regarding O.H.R. Utilities)
- 14:25, 19 January 2007 (hist) (diff) User talk:Pkmnfrk (I keep forgetting You = Pkmnfrk…)
- 21:27, 18 January 2007 (hist) (diff) Nm Talk:How do I make a loop point in a MIDI using Anvil Studio? (New page: ~~~: Hmm, I noticed you changed the title of the question. The reason I used an 'an' was because I pronounce MIDI as an acronym rather than 'middy', like other people pronounce it. :) Als...)
- 11:25, 15 January 2007 (hist) (diff) N How do I make a loop point in a MIDI using Anvil Studio? (This would be especially useful for songs where there's an intro, and it just loops the part after forever and ever. (And whoops, forgot to log in…))
- 05:34, 20 November 2006 (hist) (diff) N Will there ever be Items/Attacks/Spells that can summon enemies in battle as allies? (Interior copied from Bug 259.) (top)
- 05:28, 20 November 2006 (hist) (diff) FAQ (→Feature Request Questions: Will there ever be Items/Attacks/Spells that can summon enemies in battle as allies?)
- 08:21, 18 November 2006 (hist) (diff) N Talk:Will you ever update the map editor? (Seperate editing modes?)
- 06:39, 17 November 2006 (hist) (diff) m Will the O.H.R.RPG.C.E. ever be able to use a different size of font (e.g. 16×16 or 8×16)? (→Not Now...) (top)
- 03:21, 17 November 2006 (hist) (diff) N Image:OHR 8×16.png (Whenever it gets implemented — here's the 8×16 O.H.R. font. I was bored and was still thinking about the O.H.R. having an 8×16 font, and I thought I'd help out by drawing this up. None of these letters are ripped from any games — if the pixels are a) (top)
- 00:05, 16 November 2006 (hist) (diff) m Talk:Will the O.H.R.RPG.C.E. ever be able to use a different size of font (e.g. 16×16 or 8×16)? (Whoops! My mistake — the GBC Dragon Warrior III uses 8×16 for textboxes, not 16×16. <.<;)
- 23:56, 15 November 2006 (hist) (diff) Talk:Will the O.H.R.RPG.C.E. ever be able to use a different size of font (e.g. 16×16 or 8×16)?
- 23:25, 15 November 2006 (hist) (diff) N Talk:Will the O.H.R.RPG.C.E. ever be able to use a different size of font (e.g. 16×16 or 8×16)? (‘I don’t know why the O.H.R. wouldn't be able to support a larger font size just because it’s only 320×200…’)
- 05:18, 14 November 2006 (hist) (diff) FAQ (→General Questions: Reworded question about multiple fonts to 'In the future, will it be possible to have more than one font in one game?')
- 23:35, 13 November 2006 (hist) (diff) FAQ (→General Questions: Will the O.H.R.RPG.C.E. ever be able to use a different size of font (e.g. 16×16 or 8×16)?)
- 23:29, 13 November 2006 (hist) (diff) FAQ (→General Questions: In the future, will the O.H.R.RPG.C.E. be able to have multiple fonts imported into one game?)
- 23:52, 7 November 2006 (hist) (diff) Talk:Free Sound Effects (Categorizing?)
- 23:42, 7 November 2006 (hist) (diff) Free Sound Effects (→Sound Effect Downloads: Added the 'Charged Sonic Boom' and 'Charged Lightning' SFX to the gallery. By the way, I had to manually wrap the filenames for said SFX.)
- 23:34, 7 November 2006 (hist) (diff) N Image:ChargedLightningAttack8-Bit.ogg (A sound effect for an attack/spell that charges and releases a wave of electricity on the enemy.) (top)
- 23:34, 7 November 2006 (hist) (diff) N Image:ChargedSonicBoomAttack8-Bit.ogg (A sound effect for an attack/spell that charges and releases a sonic boom.) (top)
- 18:38, 3 November 2006 (hist) (diff) Free Sound Effects (→Sound Effect Downloads: Added Slash and Crush SG)
- 18:35, 3 November 2006 (hist) (diff) N Image:Crush8-Bit.ogg (A crushing sound effect. Made primarily for hammers and very large, wooden mallets.) (top)
- 18:34, 3 November 2006 (hist) (diff) N Image:Slash8-Bit.ogg (A slashing sound effect for swords and other sharp objects.) (top)
- 18:17, 3 November 2006 (hist) (diff) Free Sound Effects (→Sound Effect Downloads: Adding the Menu SFX)
- 18:16, 3 November 2006 (hist) (diff) N Image:Menu8-Bit.ogg (A sound effect for launching the Main Menu.) (top)
- 07:44, 2 November 2006 (hist) (diff) Free Sound Effects (→Sound Effect Downloads)
- 07:41, 2 November 2006 (hist) (diff) N Image:MediumExplosion8-Bit.ogg (8-bit NES-style sound effect: A larger explosion (for things like dynamite and destructive spells)) (top)
- 07:40, 2 November 2006 (hist) (diff) N Image:SmallExplosion8-Bit.ogg (8-bit NES-style sound effect: A small explosion (for a gunshot or a popping balloon)) (top)
- 19:56, 1 November 2006 (hist) (diff) m Talk:Free Sound Effects
- 19:52, 1 November 2006 (hist) (diff) Game Talk:Wandering Hamster/development (→Regarding the Sound Effects…)
- 00:42, 1 November 2006 (hist) (diff) Game Talk:Wandering Hamster/development (→Regarding the Sound Effects…: Just uploaded some SFX…)
- 00:40, 1 November 2006 (hist) (diff) m Free Sound Effects (Decided to exempt the pahrenthesis'd (spelling?) parts of the 8-bit SFX so it'd be easier to read.)
- 00:38, 1 November 2006 (hist) (diff) Free Sound Effects (Added some 8-bit NES-style sound effects (I feel like a stuck record with how many times I've repeated those words… >.<))
- 00:14, 1 November 2006 (hist) (diff) N Image:Cancel8-Bit.ogg (8-bit NES-style sound effect: Just the opposite of the Confirm sound effect. This one's for going back to the previous menu (from Spells or Order to the Main Menu), saying “I’m not sleepy yet.” to the innkeeper, etc.…) (top)
- 00:08, 1 November 2006 (hist) (diff) N Image:Confirm8-Bit.ogg (8-bit NES-style sound effect: Confirmation sound effect (for going into a submenu (like from the Main Menu to Items or Status), saying “Sure, I’ll sleep here tonight!” to an innkeeper, etc.…)) (top)
- 00:06, 1 November 2006 (hist) (diff) N Image:Select8-Bit.ogg (8-bit NES-style sound effect: Sound effect for a moving the menu cursor.) (top)
- 00:02, 1 November 2006 (hist) (diff) N Image:Collision8-Bit.ogg (8-bit NES-style sound effect: Bumping into a wall/NPC.) (top)
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